Entity and link removal and recreation

spinning off from:

Thanks for the detailed responses over at github!

In our use case, I like the idea to enforce an incremented counter for new PassDetails. This is easy enough to implement and we can do it silently on the backend - or in a chatty way with user feedback in the gui.

I think I’d go for simplicity here and just do it silently on the back end.

Any other thoughts?

also, does anyone have links to rust syntax examples for finding a delete record for an entity that is about to be re-commited?

I guess we could also set a timestamp on the entity which would make it unique and not require the counter to increment…